I've done a lot of art in various different mediums. I do a lot of 3d modeling, digital collages, and digital drawing/painting. It's making art using lightning! And that's pretty cool, I think. You can find a bunch of my collages over at Firefly Lanterns, but my other stuff is right on this page.
You can click on any of the images to see the full size version!
A little thing I did for my D&D group after we finished up a particularly harrowing, but very fun, adventure. The players got on the wrong side of the law in subterranean goblin town of Toadhop and are now wanted criminals. This probably won't have much effect on the plot going forward, actually, since Toadhop's whole shtick is that it's hidden from non-goblins - how can they put out a dispatch for these wanted criminals if they don't want anyone to know their district exists? In any case, the canonicity of these images is debatable; I just did them for fun.
Officer Eloyse Jellybean (who spelled her name wrong on the posters) was a player-favorite and will be making return appearances, though.
I prefer to work in Blender, but I also do SketchUp and Sweet Home 3D.
I love this cute little bakery! I love orthographic art (probably a bit of nostalgia, since a lot of videogames I played as a kid were in this style). I didn't want to deviate too far from the established norms of Frutiger Aero but I wanted something kinder and sweeter than the almost uncanny, "liminal-space" futurism a lot of FA models ascribe to. Frutiger Aero is such a corporate aesthetic that even attempts to make non-office spaces with it start to all feel like corporate offices. I think a lot of thise comes down to the Futuristic White Walls, personally, and even a simple coat of paint helps de-capitlism-ify the space.
This is an actual model for a park I pitched to a city in Texas. They had a number of abandoned lots and I wanted to show them what it was possible to do with them. A small park is pretty basic but I was happy with it. The far end of the park cuts off abruptly; as I recall, there was another abandoned lot next to it that could have made for a beautiful extension, but I wanted to do one parcel at a time.
In my final semester of grad school, I took to redesigning two different plazas on campus utilizing principles of environmental psychology and what amount of accomodation for neurodivergent folks I had been able to glean. This was essentially a second graduation project, alongside an entirely different GIS-for-historical-preservation project I did. Frankly it was probably too much to do two separate final projects for a master's degree, on top of a program that already forced more credits than the average master's program, but that's just how I roll (and I why I'm so burnt out all the time). I had a whole presentation about this and still have some of the docs explaining the accomodations.
I really like the Sims. In terms of gameplay, 1 & 3 are by far my favorites - but I gave Sims 4 a shot for a little bit. While I have varying opinions (which may show up on the blog at some point), I liked building in Sims 4 quite a bit. Some of those builds are here now to preserve their images. All of these are on the gallery under EA ID CarefreeCafe1.
A living room in FA style. The Sims 4 doesn't have a lot that I would consider Frutiger Aero, or even futuristic. It also doesn't handle round rooms particularly well, so I had a bit of a challenge. A lot of this build pulled from Growing Together and Spa Day, with various bits and bobs from other packs. I was super satisfied with it in the end, though. More images:
A bedroom to go with the living room above. I built two bedrooms, but I liked this one more. It kept the White Walled Futurism (that I have since begun to avoid) but I think it feels homey, lived in. That's another big part of Frutiger Aero ArchViz that I don't particularly like - I rarely see spaces that actually feel like someone lives there! To me, this space feels tidy but occupied. You can see mess on the floor by the easel and photos taped to the wall. There are more potted plants behind the divider that give it a bit more life as well. You might notice the bed peeking out from the lower-right. It's one of those future sleep-pod things from Get Famous.
You might not believe it, but this was meant to be in the same house as the Frutiger Aero spaces, above. The Sims 4 is really lacking for futuristic objects, and what they DO have is best suited for lounge spaces or corporate environments. So I had to deviate pretty far. Still, I tried to keep the bright colors, curved lines, and relatively simple geometries. I think it's bit more... 70s than I intended, but in the end I quite like it. It feels cozy.
This is an older build but one I'm still fond of. It's an old train station whose glass roof allowed a garden to flourish. When it was sold to a new owner, the ticket office was converted into a cafe and the platforms became semi-outdoor seating spaces. This build uses a lot of Strangerville in the architecture and plants from basically wherever I could get them. I'm a big fan of the "nature reclaiming human civilization" look and frankly wish the Sims 4 allowed a bit more of it outside of Evergreen Harbor (though I do love greening up Evergreen Harbor).
The main goal with this build was to model a lush green roof. It probably doesn't work from the perspective of realistic structural physics, but I think it looks pretty good! The living room and kitchen were my favorite rooms on the interior, and they're actually connected in a sort of open-concept T-shape with the main entry (not shown). I'm not into open concept, generally, but for this build it worked. There's also a greenhouse/sunroom just off from both of them behind a door, and I imagined these three rooms (living room, kitchen, greenhouse) would be the primary spaces used for time spent inside. Funny enough, these integrate a lot of elements I wouldn't consider my personal style - pink, pastel, industral. But sometimes you gotta try something new.
Another older build, but updated when Businesses & Hobbies came out. The original idea was that it was a strange garden that appeared/was always in the quarry at Evergreen Harbor, totally out of place with the surroundings. The updated version is a little less fairy, but it still has the wishing well and other little surprises hidden about. There are two brick houses connected to a low wall surrounding the overgrown garden, which itself is full of statues and other little easter eggs.
I was initially quite proud of this little gothic library, but I went back to take picutres I realized I wasn't happy with it at all! The two photos here are the only bits I felt were worth salvaging, and neither of them are of the main reading rooms. The first is the upper floor, which I conceived of as a sort of modular community space for library programs (or funerals, I suppose, given there's a memorial altar right there). The second space was a study spot. There was also a computer room, a main library room, and a front desk, but I found I just wasn't feeling any of them. I considered touching them up a bit but decided I would rather do that in SketchUp or Blender.
A little experiment with the Decor to the Max kit. I like maximalism, generally - at least, I like it way more than minimalism. I don't usually go for warm color palettes, and pink especially is just not my taste, but I found it worked pretty well here. I also don't go in for open concept too much, but again, I wanted to try something different.